The project is included in the school year Interactive Science Exhibition
one. Last year it planned the creation of the Luna Park of Physics, where the visitors, moreover the scuola media
students of the local areas, could have fun by using games working by very important hidden physical laws. Since in no Luna-Park the Magic castle
is missing, my students turned some phenomena studied in the school year into magician games. The students thought of using people's curiosity stimulated during the game, in order to explain then in a complete and scientifically correct way. The themes were the rotation dynamics, the Coriolis force, the mass centre, the power-saving. Different games have been realized to tell about such themes, for example: two cylinders, moving differently according to inertia, roll along an inclined plan at different speed. If the cylinders turn into two monsters who want to eat a girl, from which of the two monsters will she have to save at first? Or then: during the target-shot to hit an apple by the arrow-bow, why don't you wander if there's a way to know the arrow-bow hitting speed?